Phantom Sphere, 2013

A bottom-up view of the sphere.

The inspiration of this project stems from a traditional bending technique called kerfing and modern means of exploration are utilized to test out and push the structural and formal limits of this technique. After understanding the precise geometry of diagonal kerfing, control over the geometric transformation of the material, foam, was established through both digital and empirical tests.

Ultimately, when one engages two or more continuous lines of description in particular weaving pattern, and then propagates such pattern further, the formation of 3D volume, such as primitive geometry like sphere can be formed with a thorough understanding and control of the geometry.

The aforementioned control over geometry, specifically of the ring geometry, is realized through the definition of two variables:

  • The vectors that define each segment of wave and its magnitude;
  • The degree of profile rotation that not only twists the ring but also ensures the connection between segments.

Through iterations of digital tests, optimal solutions are computed with algorithm for rings of different polygons and radii. Consequently, the undulation and continuity of the rings are ensured while manipulability was maintained for the formation of sphere.

The sphere, though being placed in a lively public space and encouraging interaction, is an isolated object that represent nothingness.

The space becomes divided but not divided, united but not united, expected and unexpected, through the sphere’s making sense out of nonsense.